Areas (Forge)

Areas (Forge)

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Use each village name once, instead of random

James103 opened this issue ยท 3 comments

commented

Information

Mod name: randomvillagenames_1.16.5-1.1

Question

What happens if Random Village Names runs out of names to use for generating new names (i.e. all names in the town name list are used at least once)? I'm asking because the custom town name list support introduced in #497 may get players wondering exactly this.

commented

I appreciate the feature suggestion! In order to reduce the amount of open issues on this Github repository, I've created a separate Github project page for all mod feature requests. It can be found here:
https://serilum.com/mods/requests.

I'll be closing this issue, but I'm keeping track of all ideas on the project page over there.

It definitely does not mean I am not interested, and I will post a comment here as well if/when a feature is implemented.

Thank you very much for the suggestion!

commented

Hey!

I still appreciate the submission a lot, and wanted to give an update on this. While I'd love to add all features submitted on the issue-tracker, due to having limited time, I've just not been able to. In order to see which features users would like to see most, I've updated https://serilum.com/mods/requests. The page now shows a table, with all feature request submitted.

Users are able to upvote requests by reacting to the first issue post here on GitHub with one of the ๐Ÿ‘ ๐Ÿ˜€ ๐ŸŽ‰ โค๏ธ ๐Ÿš€ ๐Ÿ‘€ emoji's. The request with the most unique reactions, will be shown at the top.

This doesn't necessary mean I'll only work on popular features in the upcoming years, but it does help with prioritizing.

Thank you again for the suggestion!

commented

Currently it chooses it at random. So it will never run out, but there could be duplicates.

I can add a (configurable) feature which when enabled keeps track of names given out. Maybe when it runs out, it should start from a full list again