Areas (Forge)

Areas (Forge)

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When I break a village sign it gets replaced automatically and I don't want it to happen

BojackBoo opened this issue ยท 5 comments

commented
commented

๐Ÿ‘

commented

I am also experiencing this issue, and would like the ability to move the sign from the random location in which it spawns. I can force a crash to provide a list of mods as needed. For now I will disable and wait for an update.

commented

I appreciate the feature suggestion! In order to reduce the amount of open issues on this Github repository, I've created a separate Github project page for all mod feature requests. It can be found here:
https://serilum.com/mods/requests.

I'll be closing this issue, but I'm keeping track of all ideas on the project page over there.

It definitely does not mean I am not interested, and I will post a comment here as well if/when a feature is implemented.

Thank you very much for the suggestion!

commented

Hey!

I still appreciate the submission a lot, and wanted to give an update on this. While I'd love to add all features submitted on the issue-tracker, due to having limited time, I've just not been able to. In order to see which features users would like to see most, I've updated https://serilum.com/mods/requests. The page now shows a table, with all feature request submitted.

Users are able to upvote requests by reacting to the first issue post here on GitHub with one of the ๐Ÿ‘ ๐Ÿ˜€ ๐ŸŽ‰ โค๏ธ ๐Ÿš€ ๐Ÿ‘€ emoji's. The request with the most unique reactions, will be shown at the top.

This doesn't necessary mean I'll only work on popular features in the upcoming years, but it does help with prioritizing.

Thank you again for the suggestion!

commented

Do you have the full list of installed mods? If so, can you please post that list here?

One way to generate a list of mods that you have installed is to force a (debug) crash, which creates a crash report, which should contain the full mod list inside.