Areas (Forge)

Areas (Forge)

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Do soul campfires in NHAC differ from regular ones in their effect radius and potency?

Jeanfeels opened this issue ยท 2 comments

commented

Information

Minecraft version: 1.16.5
Modloader: Forge
Forge version: 36.2.0
Environment: Singleplayer

Mod name: No Hostiles Around Campfire
Mod version: 3.6

Question

As per title.

So what got me thinking about this is that soul campfires in Vanilla minecraft are special in that they deal twice the damage that regular ones do through physical contact whilst having the tradeoff that they cast light a shorter distance (in addition to spooking piglins off, but that's irrelevant for this discussion).

Is this lower radius, higher damage status reflected in their spawn exclusion zone and radius burn effect on hostile mobs in the mod? If not, assuming it is possible to do so, it would be quite a nice piece of flavour if you don't feel it'd be unbalanced.

commented

I appreciate the feature suggestion! In order to reduce the amount of open issues on this Github repository, I've created a separate Github project page for all mod feature requests. It can be found here:
https://serilum.com/mods/requests.

I'll be closing this issue, but I'm keeping track of all ideas on the project page over there.

It definitely does not mean I am not interested, and I will post a comment here as well if/when a feature is implemented.

Thank you very much for the suggestion!

commented

Hey!

I still appreciate the submission a lot, and wanted to give an update on this. While I'd love to add all features submitted on the issue-tracker, due to having limited time, I've just not been able to. In order to see which features users would like to see most, I've updated https://serilum.com/mods/requests. The page now shows a table, with all feature request submitted.

Users are able to upvote requests by reacting to the first issue post here on GitHub with one of the ๐Ÿ‘ ๐Ÿ˜€ ๐ŸŽ‰ โค๏ธ ๐Ÿš€ ๐Ÿ‘€ emoji's. The request with the most unique reactions, will be shown at the top.

This doesn't necessary mean I'll only work on popular features in the upcoming years, but it does help with prioritizing.

Thank you again for the suggestion!