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Areas (Forge)

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[Feature request] Open double/trap doors with redstone signal (optional)

SirGalahad001 opened this issue ยท 2 comments

commented

Information

Mod name: Double Doors

Feature description

I'd like to make a request to add redstone functionality as optional feature to the double doors mod.
If it can be activated through the config file (disabled by default), then it would not interfere with existing redstone circuits.

Without this feature it's nearly impossible to make a compact redstone solution for double doors if there are space limitations.
For 3 or more trap doors in a row, I'm not sure if it's even possible.

commented

I appreciate the feature suggestion! In order to reduce the amount of open issues on this Github repository, I've created a separate Github project page for all mod feature requests. It can be found here:
https://serilum.com/mods/requests.

I'll be closing this issue, but I'm keeping track of all ideas on the project page over there.

It definitely does not mean I am not interested, and I will post a comment here as well if/when a feature is implemented.

Thank you very much for the suggestion!

commented

Hey!

I still appreciate the submission a lot, and wanted to give an update on this. While I'd love to add all features submitted on the issue-tracker, due to having limited time, I've just not been able to. In order to see which features users would like to see most, I've updated https://serilum.com/mods/requests. The page now shows a table, with all feature request submitted.

Users are able to upvote requests by reacting to the first issue post here on GitHub with one of the ๐Ÿ‘ ๐Ÿ˜€ ๐ŸŽ‰ โค๏ธ ๐Ÿš€ ๐Ÿ‘€ emoji's. The request with the most unique reactions, will be shown at the top.

This doesn't necessary mean I'll only work on popular features in the upcoming years, but it does help with prioritizing.

Thank you again for the suggestion!