Original chestplate show when using CIT Resewn with custom textures
mrmelon54 opened this issue · 9 comments
@Julienraptor01 important question: what mod are you using for CIT
@Julienraptor01 important question: what mod are you using for CIT
CIT Resewn as it's the one compatible with OptiFine format.
I didn't tried Chime because it would mean i need to change the format of my CIT.
I was about to report this issue but apparently you are already aware of it.
I just let you a comment to say thank you for this mod and be notified when you fix it. ❤️
From what I could test, using CIT Resewn, the chestplate texture becomes completely dependent on what your worn helmet's CIT resolves to.
Examples:
- Using a default helmet will show the default chestplate.
- Wearing a named helmet with a full texture will draw that texture to both the helmet and chest slots.
- If your helmet CIT texture lacks pixels in the expected chestplate area, it'll effectively break the mod and show nothing.
Hopefully this helps!
What mod are you using for CIT? I don't really want to support Optifine with Fabric but if I make a Forge version of my mod in the future I guess I should at least try supporting it.
Note to self: maybe copy armored elytra display name to chestplate in this part of the code?
https://github.com/MrMelon54/armored-elytra-fabric/blob/d1939d9c6d44e238fcc474d24df788da6e3d5aab/src/main/java/xyz/mrmelon54/ArmoredElytra/items/VanillaTweaksArmoredElytraItem.java#L74
might be better here
https://github.com/MrMelon54/armored-elytra-fabric/blob/d1939d9c6d44e238fcc474d24df788da6e3d5aab/src/main/java/xyz/mrmelon54/ArmoredElytra/mixin/MixinArmorFeatureRenderer.java#L52
This is fixed in the new architectury version... https://github.com/MrMelon54/armored_elytra