AW renders armor pieces on the wrong mannequin's body parts if RenderPlayerAPI is installed
EzerArch opened this issue ยท 13 comments
What armours are you having issues with?
(EDIT3: skip to EDIT2 down below)
Vanilla armors: leather, diamond, golden...
It's a very weird bug. Firstly, the mannequins load right:
Then once I press F5:
And as you can see here, my (backup) world is a wreck, since I had removed all mods except:
- Armourers-Workshop-1.7.10-0.39.6.jar
- OptiFine_1.7.10_HD_U_D6.jar
- PlayerAPI-1.7.10-1.4.jar
- RenderPlayerAPI-1.7.10-1.4.jar
- SmartMoving-1.7.10-15.6.jar
- SmartRender-1.7.10-2.1.jar
- Forge 1614
EDIT: Seems I'm at something, I removed RenderPlayerAPI-1.7.10-1.4.jar. Let's see if I can reproduce the bug with my whole modpack but that file.
EDIT2: RenderPlayerAPI-1.7.10-1.4 is not compatible with the current AWS version. Removing it solves the mannequin problem but some mods I use require it (e.g. Galacticraft + SM).
Since I isolated that issue, I'm posting these leftovers in a separate post.
- The
leather_layer_2_overlay.png
and the torso part of any armor do not follow the model rotation: GIF - The hat part of any armor (
{material}_layer_1.png
, the top-right field) is not rendered. This is left blank in the vanilla texture set, but it can be used by resource packs to add "details" on helmets.
That's it for now.
Can you try this version and tell me if it works. I think this has maybe been fixed but I never put out the build. http://puu.sh/oDnoK/e946773d65.jar
This is the current dev version please make a copy of your world before installing. Skins created in this version may not updated to the next version. (although they really should)
Uh @RiskyKen , the version you put here causes my skin to bug out (meaning it looks all pink and black)
I recorded a video showing how each armor piece (chain mail set) rotates: https://youtu.be/y5cq5c2LKC0
(the video was recorded with the mannequin facing south. The other mannequins are armor stands from other mods)
Key points:
- Head:
- Head wear: rotates 2x faster
- Torso:
- Chest:
- X axis: rotates 2x faster
- Y and Z axes: don't rotate.
- Arms: their pivots are at the torso pivot.
- Chest:
- Legs:
- Limbs: their pivots are at the torso pivot.
- Feet:
- Limbs: their pivots are at the torso pivot.
Mods:
- Armourers-Workshop-1.7.10-0.45.1.jar
- PlayerAPI-1.7.10-1.4.jar
- RenderPlayerAPI-1.7.10-1.4.jar
- SmartMoving-1.7.10-15.6.jar
- SmartRender-1.7.10-2.1.jar
Updated title to reflect actual issue.
@LordPhrozen, did you? For me it looks the same.
Normally GitHub would log "Issue title changed from X to Y on date
".