Armourer's Workshop

Armourer's Workshop

2M Downloads

a little bug with 0.39.0 per3

EthanO3O opened this issue · 7 comments

commented

the sword‘s size is wrong, too small

and suggestions were that
1:add a commands to other slots (now only have the first row)
2:may the equipment bar is six row?(when the equipment apply a skin,can let it superimposed not replace all)

commented

Sword should be scaled when in inventory slots, it should be the normal size when holding it.

1: Commands to other slots? Are you talking about adding more than 1 sword and bow slot?
2: I am not sure what you are asking :S

commented

the sword armour be equiped is small,not in inventory slots
Commands to the add slots---the second skin slots and the third skin slots and more(I wanna ,made player's setSkinColumnCount to 1, and use the commands to control them,may add an admin GUI like ess's invsee :) )

commented

So you know about the "/armourers setSkinColumnCount " command?

Are you saying you want something like "/armourers addSkinColumn " ?????

I was planning to make an item that players could find/craft and it would unlock another skin column.

commented

yeah ~ I check en_US and find it
I tried the command that is useful,we plan set some misson to get medals and player can not take them out themselfs.if someone dress a skin in five row slots, then /armourers setSkinColumnCount 4, the five row slots is can not edit. both admin or player

commented

I think I understand what you are saying now. If you put something in column five then change the count to 4 the item is still there but you can't access it.

commented

( • ̀ω•́ )✧
so need a command to add or delete it

commented

( • ̀ω•́ )✧
so need a command to add or delete it