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Item spritesheet rendering on player head when getting hurt, if SM is installed

EzerArch opened this issue · 3 comments

commented

This one is a bit hard to explain. Just a visual nuisance.

The correct behavior: when a player gets hurt, its model renders a "reddish" overlay for a few tics.

2016-05-20_03 18 17

What is happening: when a player gets hurt, its model's head renders an item spritesheet wrapped on it. I can spot some vanilla and Galacticraft items on it. The other parts seem okay.

2016-05-20_02 46 31

I removed Galacticraft and Optifine to reproduce the bug, since these mods affect the rendering. The bug stopped from happening after I removed SmartMoving-1.7.10-15.6.jar.

aws-sm

This bug only happens if:

  • I'm using AWS 0.38 or 0.39.
  • SmartMoving is installed.
  • My character is using a AWS piece.
commented

Sorry, 1.7/1.12 is no longer supported

commented

How do i give you a medal for this level of detail in a bug report....

thank you so much.

commented

Want more details?

The thing that is being rendered around the player, instead of the hurt overlay, is an image atlas. The game renders a different kind of atlas depending on the item you hold:

  • Hold an item: renders the item atlas.
  • Hold a block: renders the block atlas.
  • Hold a 3D model item/block: render the png used for that model (it seems so).