Item spritesheet rendering on player head when getting hurt, if SM is installed
EzerArch opened this issue · 3 comments
This one is a bit hard to explain. Just a visual nuisance.
The correct behavior: when a player gets hurt, its model renders a "reddish" overlay for a few tics.
What is happening: when a player gets hurt, its model's head renders an item spritesheet wrapped on it. I can spot some vanilla and Galacticraft items on it. The other parts seem okay.
I removed Galacticraft and Optifine to reproduce the bug, since these mods affect the rendering. The bug stopped from happening after I removed SmartMoving-1.7.10-15.6.jar.
This bug only happens if:
- I'm using AWS 0.38 or 0.39.
- SmartMoving is installed.
- My character is using a AWS piece.
How do i give you a medal for this level of detail in a bug report....
thank you so much.
Want more details?
The thing that is being rendered around the player, instead of the hurt overlay, is an image atlas. The game renders a different kind of atlas depending on the item you hold:
- Hold an item: renders the item atlas.
- Hold a block: renders the block atlas.
- Hold a 3D model item/block: render the png used for that model (it seems so).