Armourer's Workshop

Armourer's Workshop

2M Downloads

Broken Block Rendering

RoseDAmour opened this issue ยท 1 comments

commented

I have a server that runs Armourer's Workshop. Currently only 2 people play on it as it's in an alpha stage. My friend can use your plugin without a single issue; however I cannot.

When I go to try and build custom items all of the equipment cubes I place down render as glowing white cubes. Painting them does nothing. However, when I break them the colors show up, until I interact with the blocks again.

Here's two images:
The first one below is what I see.
2016-07-19_00 40 32

This one is what I see if I break a block until I try to do anything again then it reverts to the above.
2016-07-19_00 40 42

Here is a copy of my config:

Configuration file

client {
# The max distance squared that block skins will be rendered. [range: 1 ~ 65536, default: 2500]
I:blockSkinMaxRenderDistance=2500

# How long in ticks the client will keep skins in it's cache.
# Default 12000 ticks is 10 minutes.
I:clientModelCacheTime=12000

# How long in seconds the client will keep textures in it's cache.
# Default 600 seconds is 10 minutes. [range: 1 ~ 3600, default: 600]
I:clientTextureCacheTime=600

# Distance away that skins will have lod applied to them. [range: 8.0 ~ 128.0, default: 32.0]
S:lodDistance=32.0

# The max distance squared that equipment will be rendered on mannequins. [range: 1 ~ 4096, default: 1024]
I:mannequinMaxEquipmentRenderDistance=1024

# The maximum number of threads that will be used to bake models. Less that 1 equals unlimited.
I:maxModelBakingThreads=1

# The max distance away that skins will render.
I:maxSkinRenderDistance=40

# When enabled skin will render in multiple passes to reduce visual artifacts.
# Disabling this will improve skin rendering performance at the cost of visual quality. [default: true]
B:multipassSkinRendering=true

}

compatibility {
# Allow other mods to register with the Armourer's Workshop API.
B:allowModsToRegisterWithAPI=true

# List of bows that can have skins applied.
# Format [mod id:item name]
# 
#  [default: [minecraft:bow]]
S:bowOverrides <
    minecraft:bow

    TConstruct:longbow
    TConstruct:shortbow
    TConstruct:shuriken
    TConstruct:javelin
    TConstruct:crossbow
    TConstruct:throwingknife
 >

# List of swords that can have skins applied.
# Format [mod id:item name]
# 
#  [default: [minecraft:wooden_sword], [minecraft:stone_sword], [minecraft:iron_sword], [minecraft:golden_sword], [minecraft:diamond_sword], [], [Botania:manasteelSword], [Botania:terraSword], [Botania:elementiumSword], [Botania:excaliber], [], [betterstorage:cardboardSword], [], [weaponmod:battleaxe.wood], [weaponmod:battleaxe.stone], [weaponmod:battleaxe.iron], [weaponmod:battleaxe.diamond], [weaponmod:battleaxe.gold], [weaponmod:warhammer.wood], [weaponmod:warhammer.stone], [weaponmod:warhammer.iron], [weaponmod:warhammer.diamond], [weaponmod:warhammer.gold], [weaponmod:katana.wood], [weaponmod:katana.stone], [weaponmod:katana.iron], [weaponmod:katana.diamond], [weaponmod:katana.gold], [], [TConstruct:longsword], [TConstruct:broadsword], [TConstruct:cleaver], [TConstruct:battleaxe], [TConstruct:rapier], [TConstruct:cutlass], [], [Thaumcraft:ItemSwordElemental], [Thaumcraft:ItemSwordThaumium], [Thaumcraft:ItemSwordVoid], [], [zeldaswordskills:zss.sword_darknut], [zeldaswordskills:zss.sword_kokiri], [zeldaswordskills:zss.sword_ordon], [zeldaswordskills:zss.sword_giant], [zeldaswordskills:zss.sword_biggoron], [zeldaswordskills:zss.sword_master], [zeldaswordskills:zss.sword_tempered], [zeldaswordskills:zss.sword_golden], [zeldaswordskills:zss.sword_master_true], [], [MSM3:dawnStar], [MSM3:vampiric], [MSM3:gladiolus], [MSM3:draconic], [MSM3:ender], [MSM3:crystal], [MSM3:glacial], [MSM3:aether], [MSM3:wither], [MSM3:admin], [], [MekanismTools:ObsidianSword], [MekanismTools:LapisLazuliSword], [MekanismTools:OsmiumSword], [MekanismTools:BronzeSword], [MekanismTools:GlowstoneSword], [MekanismTools:SteelSword], [], [battlegear2:waraxe.wood], [battlegear2:waraxe.stone], [battlegear2:waraxe.iron], [battlegear2:waraxe.diamond], [battlegear2:waraxe.gold], [battlegear2:mace.wood], [battlegear2:mace.stone], [battlegear2:mace.iron], [battlegear2:mace.diamond], [battlegear2:mace.gold], [battlegear2:spear.wood], [battlegear2:spear.stone], [battlegear2:spear.iron], [battlegear2:spear.diamond], [battlegear2:spear.gold], [], [glass_shards:glass_sword], [], [TwilightForest:item.ironwoodSword], [TwilightForest:item.fierySword], [TwilightForest:item.steeleafSword], [TwilightForest:item.knightlySword], [TwilightForest:item.iceSword], [TwilightForest:item.glassSword], [], [Metallurgy:copper.sword], [Metallurgy:bronze.sword], [Metallurgy:hepatizon.sword], [Metallurgy:damascus.steel.sword], [Metallurgy:angmallen.sword], [Metallurgy:steel.sword], [Metallurgy:eximite.sword], [Metallurgy:desichalkos.sword], [Metallurgy:prometheum.sword], [Metallurgy:deep.iron.sword], [Metallurgy:black.steel.sword], [Metallurgy:oureclase.sword], [Metallurgy:astral.silver.sword], [Metallurgy:carmot.sword], [Metallurgy:mithril.sword], [Metallurgy:quicksilver.sword], [Metallurgy:haderoth.sword], [Metallurgy:orichalcum.sword], [Metallurgy:celenegil.sword], [Metallurgy:adamantine.sword], [Metallurgy:atlarus.sword], [Metallurgy:tartarite.sword], [Metallurgy:ignatius.sword], [Metallurgy:shadow.iron.sword], [Metallurgy:midasium.sword], [Metallurgy:vyroxeres.sword], [Metallurgy:ceruclase.sword], [Metallurgy:kalendrite.sword], [Metallurgy:vulcanite.sword], [Metallurgy:sanguinite.sword], [Metallurgy:shadow.steel.sword], [Metallurgy:inolashite.sword], [Metallurgy:amordrine.sword], [Metallurgy:silver.sword], [Metallurgy:platinum.sword], [Metallurgy:brass.sword], [Metallurgy:electrum.sword]]
S:swordOverrides <
    minecraft:wooden_sword
    minecraft:stone_sword
    minecraft:iron_sword
    minecraft:golden_sword
    minecraft:diamond_sword

    Botania:manasteelSword
    Botania:terraSword
    Botania:elementiumSword
    Botania:excaliber

    betterstorage:cardboardSword

    weaponmod:battleaxe.wood
    weaponmod:battleaxe.stone
    weaponmod:battleaxe.iron
    weaponmod:battleaxe.diamond
    weaponmod:battleaxe.gold
    weaponmod:warhammer.wood
    weaponmod:warhammer.stone
    weaponmod:warhammer.iron
    weaponmod:warhammer.diamond
    weaponmod:warhammer.gold
    weaponmod:katana.wood
    weaponmod:katana.stone
    weaponmod:katana.iron
    weaponmod:katana.diamond
    weaponmod:katana.gold

    TConstruct:longsword
    TConstruct:broadsword
    TConstruct:cleaver
    TConstruct:battleaxe
    TConstruct:rapier
    TConstruct:cutlass

    Thaumcraft:ItemSwordElemental
    Thaumcraft:ItemSwordThaumium
    Thaumcraft:ItemSwordVoid

    zeldaswordskills:zss.sword_darknut
    zeldaswordskills:zss.sword_kokiri
    zeldaswordskills:zss.sword_ordon
    zeldaswordskills:zss.sword_giant
    zeldaswordskills:zss.sword_biggoron
    zeldaswordskills:zss.sword_master
    zeldaswordskills:zss.sword_tempered
    zeldaswordskills:zss.sword_golden
    zeldaswordskills:zss.sword_master_true

    MSM3:dawnStar
    MSM3:vampiric
    MSM3:gladiolus
    MSM3:draconic
    MSM3:ender
    MSM3:crystal
    MSM3:glacial
    MSM3:aether
    MSM3:wither
    MSM3:admin

    MekanismTools:ObsidianSword
    MekanismTools:LapisLazuliSword
    MekanismTools:OsmiumSword
    MekanismTools:BronzeSword
    MekanismTools:GlowstoneSword
    MekanismTools:SteelSword

    battlegear2:waraxe.wood
    battlegear2:waraxe.stone
    battlegear2:waraxe.iron
    battlegear2:waraxe.diamond
    battlegear2:waraxe.gold
    battlegear2:mace.wood
    battlegear2:mace.stone
    battlegear2:mace.iron
    battlegear2:mace.diamond
    battlegear2:mace.gold
    battlegear2:spear.wood
    battlegear2:spear.stone
    battlegear2:spear.iron
    battlegear2:spear.diamond
    battlegear2:spear.gold

    glass_shards:glass_sword

    TwilightForest:item.ironwoodSword
    TwilightForest:item.fierySword
    TwilightForest:item.steeleafSword
    TwilightForest:item.knightlySword
    TwilightForest:item.iceSword
    TwilightForest:item.glassSword

    Metallurgy:copper.sword
    Metallurgy:bronze.sword
    Metallurgy:hepatizon.sword
    Metallurgy:damascus.steel.sword
    Metallurgy:angmallen.sword
    Metallurgy:steel.sword
    Metallurgy:eximite.sword
    Metallurgy:desichalkos.sword
    Metallurgy:prometheum.sword
    Metallurgy:deep.iron.sword
    Metallurgy:black.steel.sword
    Metallurgy:oureclase.sword
    Metallurgy:astral.silver.sword
    Metallurgy:carmot.sword
    Metallurgy:mithril.sword
    Metallurgy:quicksilver.sword
    Metallurgy:haderoth.sword
    Metallurgy:orichalcum.sword
    Metallurgy:celenegil.sword
    Metallurgy:adamantine.sword
    Metallurgy:atlarus.sword
    Metallurgy:tartarite.sword
    Metallurgy:ignatius.sword
    Metallurgy:shadow.iron.sword
    Metallurgy:midasium.sword
    Metallurgy:vyroxeres.sword
    Metallurgy:ceruclase.sword
    Metallurgy:kalendrite.sword
    Metallurgy:vulcanite.sword
    Metallurgy:sanguinite.sword
    Metallurgy:shadow.steel.sword
    Metallurgy:inolashite.sword
    Metallurgy:amordrine.sword
    Metallurgy:silver.sword
    Metallurgy:platinum.sword
    Metallurgy:brass.sword
    Metallurgy:electrum.sword
 >

}

debug {
# Shows extra debug renders on the armourer.
B:showArmourerDebugRender=false

# Shows extra info on the F3 debug screen.
B:showF3DebugInfo=true

# Shows extra debug info on skin tooltips.
B:showSkinTooltipDebugInfo=true

# Only enable this if you are having rendering issues with skins. (normally fixes lighting issues)
# This option is force on if Shaders Mod or Colored Lights mod is installed.
B:skinTextureRenderOverride=true

# Only enable this if you are having rendering issues with skins on players. (normally fixes skins not rotating on players)
# This option is force on if Smart Moving is installed.
# 
B:useAttachedModelRender=true

# Render models in a wireframe.
B:wireframeRender=false

}

general {
# Allows clients to save skins from a server to their local computer using the library.
B:allowClientsToDownloadSkins=true

# Allows clients to load skins from their local computer onto the server using the library.
B:allowClientsToUploadSkins=true

# Allow the player to open the equipment wardrobe GUI.
B:allowEquipmentWardrobe=true

# Should the mod check for new versions?
B:checkForUpdates=true

# List of skins that will be disabled.
# 
# Here is a list of all the skins that come with the mod.
# armourers:head
# armourers:chest
# armourers:legs
# armourers:skirt
# armourers:feet
# armourers:sword
# armourers:bow
# armourers:arrow
# 
#  [default: ]
S:disabledSkins <
 >

# Should skins be dropped on player death.
# 0 = use keep inventory rule
# 1 = never drop
# 2 = always drop
I:dropSkinsOnDeath=0

# Setting to false will disable holiday events. What's wrong with you!
B:enableHolidayEvents=false

# Allow the mod to extract the official skins that come with the mod into the library folder.
B:extractOfficialSkins=true

# Shows model previews in the library.
# Causes a lot of extra load on servers.
# Best to turn off on high population servers [default: true]
B:libraryShowsModelPreviews=true

# Max number of undos a player has for block painting.
I:maxUndos=100

# Number of slot columns the player starts with for skins. [range: 1 ~ 5, default: 3]
I:startingWardrobeSlots=5

}

recipe {
# Disable hidden in world doll recipe.
B:disableDollRecipe=true

# Disable vanilla recipes. Use if you want to manually add recipes for a mod pack.
B:disableRecipes=false

# Disable skinning table recipes.
B:disableSkinningRecipes=false

# Hides the doll block from the creative tab and NEI.
B:hideDollFromCreativeTabs=false

}

server {
# How long in ticks the server will keep skins in it's cache.
# Default 12000 ticks is 10 minutes.
I:serverModelCacheTime=12000

# The maximum number of skins the server is allow to send every minute.
# Less that 1 equals unlimited. (not recommended may cause bandwidth and cpu spikes on the server) [range: 0 ~ 8000, default: 4000]
I:serverModelSendRate=4000

}

The server and myself therefore are running the following mods:
Battlegear 2
Armourer's Workshop
Aroma1997Core
AromaBackup
BetterStroage
BiblioCraft
BiblioWoods[BiomesOPlenty]
BiblioWoods[Forestry]
BiblioWoods[Highlands]
BiblioWoods[Natura]
BiomesOPlenty
BloodMagic
Carpenter's Blocks
Chisel
ClimateControl
CodeChickenCore
Cogs of the Machine
CustomMobSpawner
Decrocraft
DrZharks MoCreatures
EnchantingPlus
Enchiridion
EnderCore
ExtraTiC
FastCraft
Flatsigns
Forestry
GardenStuff
Growthcraft
Highlands
InGameInfoXML
InventoryTweaks
IvToolkit
Jabba
Journeymap
Latticemod
LunatriusCore
Mantle
Mariculture-Deluxe
MCA
Metallurgy
MetallurgyChisel
MetallurgyCore
MineMenu
MorePlayerModels
Natura
NoMoreRecipeConflict
NotEnoughItems
OpenBlocks
OpenModsLib
Optifine
Pam's Harvestcraft
Pam's WeeFlowers
PlantMegaPack
RadixCore
RunicDungeons
TConstruct
TheErebus
TiCTooltips
TwilightForest
Waila
Waila-Blacklist
WailaHarvestability
WailaPlugins
Witchery
YeGamolChattels

If you need any more information let me know.

commented

I reset my graphics settings in minecraft, which then crashed my game. Upon relaunching the game the bug was gone. Some setting I had seems to have been the cause of this.