Armourer's Workshop

Armourer's Workshop

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Pry skin off of container.

LordPhrozen opened this issue ยท 2 comments

commented

We sometimes accidently put our final skin version into a container. For these mistakes, it would be good to be able to remove them from the container.

Even if it was putting it in a crafting grid, and you get the skin ( container item destroyed) seems like a decent way of doing it.

Alternitively, Shift-Clicking the armourer with a skinned continer, could load the data like its loading from a skin file.

commented

note: we were able to do this with one of the commands and a command block, by referencing the skin id

commented

Question: I've seen a tooltip "Skinning table: Apply and remove skins from items", but I couldn't use it remove the skin. How to do it?

Using: Armourers-Workshop-1.7.10-0.48.3.jar

EDIT: Wait a sec... it seems I'm at something. SOLVED! Looking at the source code helped me a bit.

There are 3 steps to recover and remove a skin from an item.

  1. Change the config by setting enableRecoveringSkins to true found in .minecraft\config\armourersWorkshop\common.cfg. Requires game restart.
  2. At the Skinning table, place a skinned item and an Equipment Skin Template item in the slots on the left. It will make a copy of the skin in the slot the right, but the original item remains skinned.
  3. Still at the Skinning table, use Soap to remove the skin from the item.