[BUG] Emmisive textures don't work properly with Complementary Shaders
calybee opened this issue ยท 1 comments
Describe the bug
When using Armourer's Workshop to apply emissive textures to custom weapons, the light emission only works at certain viewing angles when using Complementary Shaders. In contrast, BSL Shaders handles emissive lighting as expected, with the emission visible from all angles.
To Reproduce
Steps to reproduce the behavior:
- Use Armourer's Workshop to create a custom weapon with emissive textures.
- Load the custom weapon into the server.
- Use Complementary Shaders to view the weapon in-game.
- Observe that the emissive light from the weapon only activates at specific angles.
- Switch to BSL Shaders and observe that the emissive light works correctly from all angles.
Expected behavior
The emissive textures should emit light from all viewing angles, similar to how they function with BSL Shaders, when using Complementary Shaders.
Screenshots
Just slightly switching angles turns off the glowing/emmisive effect.
Emmision works just fine from every angle with BSL.
Debug crash log
No crash log.
Additional context
- Emissive textures work as expected with BSL Shaders but not with Complementary Shaders.
- The issue occurs consistently with different custom weapons using emissive textures.
- Complementary Shaders seem to have specific angle-dependent light emission behavior that differs from BSL's handling of emissive textures.