
Mod isnt forced to be on both server and client
elpocoburrito opened this issue ยท 1 comments
Ars Instrumentum is improperly configured and basically doesnt verify it is actually on both the client and server, allowing a client that has the mod to join a server which doesn't.
The end result is that clients crash when they trigger a key press event, somewhat randomly but very quickly after joining.
I'm assuming thats just a tag / property that isnt properly setup in some forge config to tell the mod is required on both sides.