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Ars Nouveau

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Summon stead spell (Self + Summon Steed) causes server to crash

dbravo4 opened this issue ยท 1 comments

commented

Crash Report: https://pastebin.com/D4u54YHF
According to the report, the crash is located in this method:

@SubscribeEvent
    public static void summonedEvent(SummonEvent event) {
        if (!event.world.isClientSide && SummoningFocus.containsThis(event.world, event.summon.getOwner())) {
            event.summon.setTicksLeft(event.summon.getTicksLeft() * 2);
            if (event.summon.getLivingEntity() != null) {
                event.summon.getLivingEntity().addEffect(new MobEffectInstance(MobEffects.DAMAGE_BOOST, 500, 2));
                event.summon.getLivingEntity().addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SPEED, 500, 1));
            }
        }
    }

Again, for clarity, the crash occurs when summon steed is casted along with self.

MOD VERSION: 3.21.4
MODPACK: Cottage Witch: Recast

commented

I am having the same issue with skeleton horses but they are crashing on projectile cast