OpenGL Deferred rendering causes particles to disappear
blagdorfinguy opened this issue ยท 1 comments
With some shaders, Ars is unplayable due to a general lack of particles- this is caused by deferred shading methods not playing nice with layered translucency.
However, though significantly uglier, disabling blending during render does allow the particles to be seen.
See issues #483 and #1189 - though originally deemed impossible to support all shaders/performance mods, the linked fork here produces VISIBLE particles, at the cost of having them look correct.
I'm unsure if this is deemed a viable solution, however, in this fork translucent particle disabling is FALSE by default, and has an appropriate comment in the config file indicating visuals will not be as pretty.
Could have an FPS impact for low-end rigs, as well.
https://github.com/blagdorfinguy/ArsNouveauShaderCompat
This fork intends to address this issue.