Sanctuary ritual causes a ticking entity crash when augmented with 128 rotten flesh and linked to a ritual brazier relay
bluejello42 opened this issue ยท 0 comments
Minecraft 1.20.1
version: 4.12.6
If you augment a ritual of sanctuary with 128 rotten flesh, bind it to a ritual relay and wait a minute the game will crash due to ticking entity. the crash did not happen without the relay braizer in my limited testing. it also did not happen with a ritual augmented by 32 rotten flesh with a relay.
tested with a minimal install,
java.lang.NullPointerException: Cannot invoke "com.hollingsworth.arsnouveau.api.ritual.AbstractRitual.consumesSource()" because "this.ritual" is null