Ars Nouveau

Ars Nouveau

70M Downloads

invalid_combos does not seem to work.

A-Teacupcultist opened this issue ยท 1 comments

commented

As written; adding a glyph to the "invalid combos" section does not seem to actually disable that glyph from being used with the glyph in question.
I'll admit that I am not really a programmer and it's entirely possible that I messed up somehow, but I tested both:
invalid_combos = ["glyph_launch"]
and
invalid_combos = "glyph_launch"
And neither had any effect on weather those two glyphs could be used together in a spell.
(At least, I'm assuming one of these two options is how those should be phrased. If not I apologize.)

Further, though this is straying more into request than bug report, it would be nice to add the same option to glyph_self and such.

commented

Glyphs use an ID that includes the mod, you need to use ars_nouveau:glyph_launch