Scry Crystal with Oculus not working outside of view range
goteusz-maszyk opened this issue ยท 4 comments
When you try to open the scry crystal via oculus, that's outside of render distance you get the following message spam:
[Render thread/WARN] [minecraft/ClientChunkCache]: Ignoring chunk since it's not in the view range: <x>, <z>
Seems like minecraft really doesn't want to load those chunks.
MC 1.21.1
NeoForge 21.1.186
Mod 5.9.4
Does this happen with Embeddium instead? Embeddium is typically far better for mod compatibility. This mod will not be integrating directly with Sodium.
Does this happen with Embeddium instead? Embeddium is typically far better for mod compatibility. This mod will not be integrating directly with Sodium.
It does not. So I assume the fix needs to be done on the side of Sodium right?
Did some testing, only happens with sodium installed and almost all players use sodium so it's not really an issue of type "just throw it out"
I have sent a fix for this at #1893.