Ars Nouveau

Ars Nouveau

70M Downloads

[Performance] Too Many Entities Make Fps Less Than 20

NONAME-2121237 opened this issue ยท 0 comments

commented

###Sketch
Mod Version: 5.9.1

Environment:

  • Minecraft version: 1.21.1
  • ModLoader: neo Forge
  • Modpack: ATM10 (All the Mods 10)
  • Context: Server-client multiplayer
  • Symptoms:
    • Client FPS drops below 20 when crops grow rapidly.
    • Server latency spikes up to 10 seconds due to network congestion from excessive entity packets.

Problem Description

When using Agronomic Sourcelink alongside AE2's Growth Accelerator, crops grow at an extreme rate. This causes the Agronomic Sourcelink to spawn an excessive number of entities (visual/particle effects representing harvested "source"). The sheer volume of entities:

  1. Crushes client FPS.
  2. Overloads the server network with entity update packets, causing severe latency and even disconnections.

Expected Behavior

Agronomic Sourcelink should provide visual feedback without compromising game stability. Entity spawning should be optimized to prevent performance collapse under accelerated growth conditions.

###Screen recording
https://workupload.com/file/5tMFHQQZvGH

The issues format is automatically generated by AI. The following is the user's original text:
When playing with the ATM10 pack, using agronomic sourcelink in conjunction with AE2's growth accelerator, crops grow extremely fast, causing agronomic sourcelink to generate too many entities. This causes my frame rate to plummet, and I can't even maintain 20fps. This is unimaginable for a 4070ti. And since I'm playing on a server, the large number of entity frames sent causes significant data congestion. My latency can even reach 10s during peak periods (it's amazing that the server didn't disconnect). I hope you can control the number of entities or implement other optimization methods to prevent such issues that affect the gaming experience from happening again.
(Translated from Chinese, there may be errors.)