Leatherworks Tannin Integration Issue (Fluids)
BraniyaKz opened this issue ยท 1 comments
Intro
So I'm making a mod pack that involves leatherworks and artisan worktables.
I wanted to fill the tanner workstation with tannin from leatherworks.
It can no do.
Issue Description
So I tried adding an example script to see if it would register.
What Happens
It didn't. Tannin still doesn't go into internal workstation's tank.
What You Expect to Happen
I was hoping the workstations and workshops could accept custom liquids. Is this a Leatherworks problem, or an Artisan Worktables thingamabob?
Script
It's only a test script:
https://pastebin.com/NLhmEvZ6
Crash Log
No crash.
Affected Versions
- Minecraft: 1.12.2
- Forge: 14.23.5.2810
- CraftTweaker: 4.1.14
- Artisan Worktables: 1.20.1
- Athenaeum: 1.16.0-1 g05e9939
It works with all fluids.
Does your crafttweaker.log
report any errors? I notice that the syntax of the script is not correct.
There is a .
missing between RecipeBuilder
and get("tanner")
and there is a ;
at the end of the same line. This is what it should look like:
import mods.artisanworktables.builder.RecipeBuilder;
RecipeBuilder.get("tanner")
.setShapeless([<minecraft:dirt>])
.setFluid(<liquid:tannin> * 1000)
.addOutput(<minecraft:cobblestone>)
.create();