How About No Tools?
mayonnaisefarmer opened this issue ยท 3 comments
With the recent sweeping change to tool ore dict entries being done for 1.16, is it possible that we'd get an option to simply set a recipe without a tool in your tables as well? I can't imagine it would see too much use, but I rather do enjoy the option since your tables have a really interesting property with how they function basically as Tinker's Tables + the toolbox being configured to hold any item.
It's a niche use for sure, but one I would definitely enjoy if at all possible. Something as simple as addTool(null, 0)
or the like, but I'm not sure if it's actually as easy as letting us set a null tool since that doesn't work currently, or simply allow us to omit the addTool
line if we'd like a recipe to not require a specific tool
As for an actual reason why this is something I would like, I'm using your mod as a "dual tier" type system, where making the tables themselves can function as a progress gate, and I don't think every recipe in them should require a tool for what I want to force people to use them for. Unfortunately, they require a tool at the moment which is no big deal but eh.
This rather resembles #50.
I haven't really made this a priority for the following reasons:
- the mod was originally created to perform crafts with tools;
- because of (1), much of the code was written to assume at least one tool;
- because of (2), it takes time to change;
- because of (2), it's likely that something will break.
You're not the first person to want this, so I'll go ahead and add it to 1.16. :)