![Assorted Tools [Forge/Fabric]](https://media.forgecdn.net/avatars/thumbnails/302/176/256/256/637366381853876889.png)
[Question] Config for Multitool multiplier?
drakray opened this issue · 11 comments
Hi Grim, how are you?
It's me again XD :P
Quick question, wasn't there a config to set a multiplier for the Multitool durability?
Right now they use the same value as the base tool, and I'd like to bump them up a little, since they cost more
Or maybe I'm just not seeing it lol
I found the maxUses config, but that set the durability of all tools, not just the Multitool(for modded tools, Vanilla override set the multitool only)
no problem with that take your time, real life is always the priority :D
Thank you for looking into it ^_^
New versions are processing for the config. gonna move this conversation back to the other issue.
I'm thinking if I make the change it will probably be for 1.20.1 and forward.
I haven't really been paying attention so I feel like most have moved on from 1.19.4?
I personally have no problem with that, I'm on 1.20.1 myself :P
I don't think I have played 1.19.4, I went from 1.19.2 to 1.20.1 directly, most of the mods I use skipped .3 and .4
I use NeoForge though, so I don't plan on moving to 1.20.2 soon but that's on me(also almost all of the mods I use are .1, not .2 yet)
I didn't even realize there was a 1.20.2 😅
Looks like neoforge 1.20.2 will no longer be back compatible with Forge. I will probably end up switching to that as well. But no idea when especially since it doesn't look like they even support it yet. 🤷♂️
Anyway I have the changes done for this config for the modifier. Just taking a look to see if anything sticks out about the Chicken Suit issue you brought up before publishing a new version. Still not having much luck repro'ing. It seems very odd.
I don't know if it can help, but here is my custom modPack
I use Java-17 from C:\Program Files\Java\jdk-17\bin\javaw.exe
NeoForge 47.1.79
and here is my jvm arguments string:
-Xmx10G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Thanks, I was definitely able to repro with that. It doesn't really make much sense why that would break.
Also noticed the non-jump conflict as well. That one seems easier to fix 😅
I would say it's something to do with some kind of array limit(since it seems related to mod quantity more than mod type), but that doesn't make much sense I think :/
At least it's not a me problem XD(as in, I'm the problem)