Astral Sorcery

Astral Sorcery

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Phoenix Fire perk needs immediate tweaking

yagomont opened this issue ยท 9 comments

commented

Click here for video proof/demonstration of this issue

As it is right now, the Phoenix Fire perk from the perk tree will make the player completely unable to die. Except if you are hit by a blue chaos projectile from DE. Even the guardian's fireball barrage is completely unable to kill. I have also tested Chaos Island explosions, two flux infused swords hitting me at the same time... Completely immortal.

I am under the impression this is not how this perk was meant to be used, as it is completely broken in terms of balance. It needs a cooldown.

commented

What version of AS?

commented
commented

Latest from Curseforge - 1.10.18

commented

It's Enigmatica 2: Expert
Uh oh. The code is right there, but. It doesn't work?
Maybe it's my JVM. I need to do some tests.

commented

Would also help knowing what your other perk attunements were, what you were wearing, any AoE buffing in the world nearby, etc.

commented

Nutrition was giving me resistance, strength and toughness. I also had the diamond skin perk, no knockback perk, and the three initial Shielding perks.

I was wearing: a holy Botania cloak, a Ring of Odin from Botania, a meat feeder from IF, vis amulet from TC6 and Lifegiver Verdant Heart pendant from TC6.

Currently waiting for MC to load so I can test on Oracle JRE 8 instead of AdoptOpenJDK's OpenJ9 Java 8 JRE.

commented

Good Lord. Oracle Java is a massive memory hog.

Well, same result. It's not the exotic JVM's fault. I tried to suicide with the powerful flux infused bow and quiver and Phoenix Fire still didn't have a cooldown.

commented

I will start up Astral Sorcery alone to rule out any mod interactions now.
Edit: I noticed the code references the config file - I checked and the cooldown value is at the default 1000 ticks.

commented

Confirmed AS bug -> Not a mod interaction, Phoenix Fire's cooldown is not functional.

I tried drowning myself and it kept activating once HP went to 0, regenerated for a few seconds, and did the thing again. I tried again with skeletons to the same result. I should note the cycles take much less than 50 seconds as is denoted by the 1000 tick cooldown in my config file.