Astral Sorcery

Astral Sorcery

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[1.15.2] No config file generated

aprusik opened this issue ยท 11 comments

commented

Not sure if this is intentional with the new 1.15 version being in alpha, but I couldn't find any config file generated after loading up the game with just Astral Sorcery, Curios, and Observerlib Installed.

Steps to reproduce:
I installed the mod into a fresh 1.15 client and loaded into a world. Looks like the mod itself started fine because it shows up in the mod list and the Astral Tome spawns in my inventory.

Additional Info:
forge version 31.2.33

The only files in the config folder are:

curios-client.toml
curios-common.toml
fml.toml
forge-client.toml
commented

It uses a serverconfig config file now. You'll want to look under /saves/<world_name>/serverconfig directory now

commented

Got it. Sorry for the false report.

commented

Not a problem, I flagged it internally first time I fired it up for internal testing, myself, until I realized what the change was due to config changes in later MC releases.

commented

I'm not familiar with the new config format. Does this mean Astral Sorcery will no longer have any client-side configuration options, or are they just not re-implemented yet?

commented

Almost all AS configs have to match server and client anyway. Only ones that wouldn't involve particle displays, which function still from where they are now.

commented

Ah. The reason I ask is because the old weakSkyRenders config option was used for compatibility with things that changed the skybox and it doesn't seem to be present anymore.

commented

Underlying code change. Whether it is needed/will make a return is yet to be seen. If you find conflict instances, would be good to document as a new ticket, though.

commented

Sounds good. I did find a conflict quickly testing out shaders with Optifine, but I'm not sure whether that is something that would be acceptable to post as a ticket giving the general consensus to not support anything having to do with Optifine or Shaders. (which is perfectly understandable)

commented

That is unfortunate.. i would've hoped that with more streamlined rendering, more of the optifine shader stuff would disappear aswell. Seems like that is sadly not the case..

commented

It's a shame because AS generates some really beautiful skies. Even better than most shaders in my opinion.

Should I write up a new issue regarding my experience just so it is documented somewhere, or would you rather just leave it for now?

commented

Tracked internally now