[1.15.2] AS particles invisible through stained glass
kalkafox opened this issue ยท 1 comments
Same happens with vanilla particles. Transcluent rendertyped blocks (such as stained glass, ice, nether portal, slime, honey, ...) draw before particles and do write to the depth buffer, thus ignoring things that draw afterwards behind it.
Can't do much about that. Vanilla issue, just place a torch behind stained glass and watch you not seeing particles.