Astral Sorcery

Astral Sorcery

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OpenGL render crash when VBOs are enabled

Lyrth opened this issue ยท 1 comments

commented

Cannot reproduce consistently, but often happens when interacting with LittleTiles structures (though there wasn't any mention of LittleTiles exceptions within the logs). I have VBOs Enabled on (which I think is a vanilla setting), and Render Regions disabled (OptiFine). There were no shaders used. Thought there might be a way around this instead of setting weakSkyRender in config...

Forge ver.: 1.12.2-forge-14.23.5.2854
AS ver.: 1.12.2-1.10.27

org.lwjgl.opengl.OpenGLException: Cannot use Buffers when Array Buffer Object is enabled

Full crashlog: gist (click)

commented

Failing to see how this is an AS issue, other than way up the stack the sky renderer is interacted with. If it's happening when interacting with LittleTiles, should be brought up to them with specifics.

org.lwjgl.opengl.OpenGLException: Cannot use Buffers when Array Buffer Object is enabled
at org.lwjgl.opengl.GLChecks.ensureArrayVBOdisabled(GLChecks.java:71)