[1.11.2 - 1.3.2-beta] cascading worldgen lag crash
Boodaflow opened this issue ยท 9 comments
After starting up a new world, I started exploring near the spawn point until a sudden crash.
This issue seems to involve several mods including: Embers, Inventory Pets, AbyssalCraft, Recurrent Complex, Astral Sorcery, denseores, and Roguelike Dungeons.
[15:09:21] [Server thread/WARN]: Astral Sorcery loaded a new chunk (-7, 2 Dimension: 0) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
I tried posting the log in zip, but it wouldn't upload.
A warning is what it is: a warning. not a crash. If something caused a crash, then post the crash log or i can't help you.
I tried to report the crash log but it doesn't accept the log format and the zip file wouldn't upload. Not to mention the crash log was incomplete and ended with:
[15:11:47] [Server thread/WARN]: AbyssalCraft loaded a new chunk (9, 1 Dimension: 0) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
But I can try again or just copy/paste it if you like.
edit: trying again failed. keeps telling me that it doesn't accept the zip file. then lists that it accepts zip files among other types....
Perhaps there is another method for you to receive the file?
HellFirePvP> Edit: snip https://hastebin.com/nuvukafiye.sql
Let me know if you need more of the log and thank you for getting back to me so quickly. :)
edit:
Also a user named sandalle reported the same problem in this thread. (also, is this even the correct log?)
Greymerk/minecraft-roguelike#116
Giving another link about Actually Additions fixing the problem.
Ellpeck/ActuallyAdditions#690
I'm terrible with bug reports, but trying to help.
Pastebin and hastebin are ways to upload logfiles easily and don't clutter up the whole issue with enormous log prints.
Debugging this will be awful since it doesn't happen in my dev environment... but will try and see what's causing the recursive gen.
Regardless, recursive chunk gen is not something that crashes your server. it isn't great, no doubt, but it's not something that'll crash you. Unless there's a crash, there isn't much i can do.
The recursive chunk gen shouldn't happen anymore ( 0fc2b4d ) and even if it happened in the current version, it's only minor things that at most cause 1-2 recursive populations. AbyssalCraft and others look way more impactful on that regard.
And still, no crash in there so i can't do anything.
Required information for the crash is/was never provided. gonna close this. If you can report the actual crash, then do so, otherwise i see no point in leaving this open.
I'm assuming that the amount of lag generated caused a failure in the log so it never finished logging the instance. But, I've been passing this to those involved. (Again, this is why I never could post the crash.)
capnkirok of Inventory-Pets seems to have the solution:
hope it helps.