Astral Sorcery

Astral Sorcery

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[1.15/1.16] Astral Sorcery particle rendering breaks Nature's Aura particle rendering

incomingnerd opened this issue ยท 4 comments

commented

Problem
Astral Sorcery triggers a rendering bug with Nature's Aura particles, resulting in them appearing as untextured quads. This has been reported to Ellpeck and I'm reporting here too as requested. See Ellpeck/NaturesAura#165 .

To reproduce

  1. Create an MC 1.15 or 1.16 instance with both Astral Sorcery and Nature's Aura.
  2. Start a new Creative world.
  3. Grow an ancient sapling and place an Astral Collector Crystal next to it.
  4. Observe the broken square particles.

Versions
MC 1.16.4
Forge 35.1.7
Astral Sorcery 1.13.1
Nature's Aura 33.1

commented

I've never had an issue like this happen, but I also know that the particle system in Nature's Aura is, uh, outdated. I'm pretty sure that I don't have any dangling GL contexts though.

commented

Please use RenderTypes for particles @Ellpeck
The issue here is most likely that the texture-state is not enabled and no valid texture is bound. Alongside potentially other defaults which would be set through a RenderType's setup.
If you need/want more specific instructions or examples, feel free to shoot me a dm on discord and i can go over things.

commented

Ideally fixed with BlueAgent's PR on NaturesAura's side.

commented

Fixed with the merging of that PR into NaturesAura.
Closing this on my end.