Blunt Bolts and Long Shot don't really do the opposite of one another, although their tooltip in the perk tree suggests they do
Jeuvke opened this issue ยท 5 comments
Perk tree discriptions:
- Blunt Bolts: The closer the enemy hit by a projectile, the more damage the projectile deals. If the monster is further away, it deals significantly less damage.
- Long Shot: The further away the enemy hit by a projectile is, the more damage the projectile deals. If the enemy is closer, your attack deals significantly less damage.
Actual effect (assuming default config values and 0 added perk effect):
This means that Blunt Bolts gives arrows a multiplier between 0 incusive and 1.5 inclusive, and Long Shot a multiplier between 1 inclusive and 1.75 inclusive. To me this doesn't really feel like they're the opposite of each other.
Possible fixes:
- Changing the perk tree tooltips
- Buffing Blunt Bolts so it matches Long Shot more
- Nerfing Long Shot so it matches Blunt Bolts more
I got different results when trying to reproduce your +100% Perk Effect Graph's Long Shot series, but I could be wrong as well.
My one goes from 1x to 2.5x (at 80 blocks) where as your one goes from 2.5x to 3.5x (at 80 blocks).
I think what you say still kinda applies. Long Should implies that it should have a downside (less than typical damage at close range) but it doesn't.
It's interesting how Blunt Bolts scales with perk effect to be better than long shot (300% damage vs 250% damage), but starts off worse (150% damage vs 175% damage)
Calculations here.
+100% Perk Effect (this is different)
No Perk Effect (this is the same)
With +100% perk effect, Blunt Bolts becomes a bit less crummy, but still not very great.
<deleted incorrect image, check BlueAgent's image instead>
I updated both graphs since I am bad at maths and made some errors. They should be correct now.
@BlueAgent you are indeed correct, I must've made another mistake somewhere. I don't know where though, since I actually forgot to save the graph sheet...