Astral Sorcery

Astral Sorcery

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Sky bug with BSL Shaders

mysticetus09 opened this issue · 2 comments

commented

I'm new to submitting report of bugs like this, but I need help about how to fix the sky bug with BSL Shaders. I tried searching it upon the google, but only finding a different config file on the internet that doesn't exist on my files.

" astralsorcery-client-toml "

[rendering]
#Defines the minimum y-level the fosic resonator will display the fosic field on.
#Range: 0 ~ 256
minYFosicDisplay = 0
#Enables/Disables all patreon effects.
patreonEffects = true
#If a dimension is listed here, the skyrender will only render constellations on top of the existing skybox.
skyRenderingConstellations = []
#Sets the amount of particles/effects
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
particleAmount = "ALL"
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
#Range: 1.0 ~ 512.0
maxEffectRenderDistance = 64.0
#Whitelist of dimension ID's that will have special astral sorcery sky rendering
skyRenderingEnabled = ["minecraft:overworld"]

while the other one is,
" astralsorcery-common.toml "

[worldgen]

[worldgen.small_shrine]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = ["forest", "plains"]
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Defines the structure spacing for worldgen
	#Range: 1 ~ 512
	spacing = 18
	#Defines the structure separation for worldgen
	#Range: 1 ~ 512
	separation = 4
	#Set this to true to let this feature generate in any biome.
	everyBiome = false
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.marble]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = []
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = []
	#Set this to true to let this feature generate in any biome.
	everyBiome = true
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = true
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.glow_flower]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = ["icy", "extreme_hills"]
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Set this to true to let this feature generate in any biome.
	everyBiome = false
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.desert_shrine]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = ["mesa", "desert", "savanna"]
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Defines the structure spacing for worldgen
	#Range: 1 ~ 512
	spacing = 18
	#Defines the structure separation for worldgen
	#Range: 1 ~ 512
	separation = 4
	#Set this to true to let this feature generate in any biome.
	everyBiome = false
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.aquamarine]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = []
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Set this to true to let this feature generate in any biome.
	everyBiome = true
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.ancient_shrine]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = ["icy", "extreme_hills"]
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Defines the structure spacing for worldgen
	#Range: 1 ~ 512
	spacing = 18
	#Defines the structure separation for worldgen
	#Range: 1 ~ 512
	separation = 4
	#Set this to true to let this feature generate in any biome.
	everyBiome = false
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.rock_crystal]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = []
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Set this to true to let this feature generate in any biome.
	everyBiome = true
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

I don't see anywhere or seems I don't have the file that writes in it with "weakSkyrenders" or something.

commented

this is because "weakSkyRender" is for 1.12 and before. you will want to remove "minecraft:overworld" from here:
image
and move it here, if you still want to see the constellations:
image
But it is generally not recommended to run optifine/shaders and astral sorcery.

commented

It kinda felt off not having shaders on it. Thanks for your help, everything is going well now.