Astral Sorcery

Astral Sorcery

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[Suggestion] Body Blocking perk changes (1.16.5)

Ultimushadow opened this issue ยท 0 comments

commented

Recently while tinkering with the Body Blocking perk I realized.. it's actually a detriment (noted here #1878 ). When playing with vanilla armor (or modded armor with similar durability values, including the mantles), you essentially turn any regular mob into an armor destroying menace, and pvp could have your armor breaking in seconds. The issue stems from the fact that the 5% of damage going into armor will always add one durability taken from the armor on top of the durability calculated from the vanilla mechanics. That means every damage tick you take will automatically take at least two damage, and any rapidly damaging action will add up fast. This includes the bleed effect in the Discidia side of the perk tree. I suggest that the calculations for this are altered or honestly just ignored. You need armor for this perk to have an effect, but when you wear armor it gets obliterated.. for a 5% damage reduction that most of the time doesn't even equate to a full point of damage. It just doesn't add up to an actual benefit. Another suggestion might be to just replace this perk with something that is useful or at least not an active detriment. Maybe a 5% chance to bounce back a projectile, or a boost to speed on being hit. Even if it's niche, it's better than the current effect just due to the mathematics.