Astral Sorcery

Astral Sorcery

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[Suggestion] Strong Arms perk - Replace "Reach" bonus

Targren opened this issue ยท 0 comments

commented

With the resolution of #1354 being turning from a bug into a feature by adding a perk, the "Strong Arms" perk seems a bit lackluster. It gives a 10% reach bonus that doesn't apply to combat anymore, unless you build clear across the grid to "Honed Influence." It kind of wilts next to "Deadly Draw" as a combat perk with the limitation that it costs Epiphany + 6 more levels to get the full value of it.

The obvious change to mirror "Deadly Draw" would be to swap out the reach bonus with an attack speed buff, but the specifics are, naturally, up to you.

Thanks!