[Question] Creative build/structure for worldgen: How to make collector crystal unbreakable like default worldgen?
Flabort opened this issue ยท 6 comments
I am making a (private, for now) modpack with most of the worldgen disabled (read: skyblock). I want the starting area to have a collector crystal, but for it to be unbreakable like the ones in normal worldgen.
Is there a command or creative way that I can accomplish this?
(Astral sorcery version: astralsorcery-1.16-1.16.5-1.13.12.jar)
OK, closing it again. I misspelled the constellationName tag, and once I fixed that and let it see the sky, everything worked, including auto-linking. :D
Just got to see if this continues to work once I export it. And... not initially. Huh, you have to cover it and uncover it to make it work. I guess that's because it spawns under the ground normally?
Update: I seem to have a partial solution on my own. Hopefully not too hacky:
/setblock ~ ~-1 ~ astralsorcery:rock_collector_crystal{constellationType: {constellationNam:"astralsorcery:aevitas"},crystalProperties:{attributes:[{property:"astralsorcery:size",pLevel: 1},{property:"astralsorcery:purity",pLevel: 2},]}} destroy
Although this does accomplish part of my goal, it's unbreakable, it doesn't accomplish the goal of being exactly like a worldgen crystal. I can't create the luminous crafting table.
Oh I get it. Structure blocks in data mode. Just type the word crystal in. So much for something complicated.
There's a flag on the world-gen crystals that sets indestructability and also the auto-link feature for creating the LCT, you'd have to pull the data on a world-gen crystal to see which is was, though, outside of using the structure blocks method.
Well, now I know, thanks. Now I have a different issue - but it's not your mod, it's the Skyblock Builder mod by melanX. The structure saved right, but the data mode structure block didn't do the thing, it's still a structure block not a crystal.
OK, sorry for the re-open, but I'm struggling here. The "data" mode apparently only works for the structure's it's programmed for - aka, "chest" data only works for certain structures. So the crystal data would apparently only work for the astral sorcery structures.
So I'm back to commands. Only, when I grabbed the data from a naturally generated crystal, I didn't see an particular data tags I didn't see on a placed one (thanks for thinking of that @Doomgull ), except for constellationType_present being 1 instead of 0. Here's an image of the data command results side-by-side