Astral Sorcery

Astral Sorcery

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Common Config File only has World Gen info in it

DragonFeyAni opened this issue ยท 1 comments

commented

Version 1.16.5 - 1.14.1

I wanted to adjust the config file to increase the level cap to 100 but when I went to look at it the only info the common config file had was about worldgen. There's zero information about levels, perks, or anything else astral sorcery related. Am I missing a file or is my file corrupted? I've looked every where to see if there's a config file elsewhere but nope, this is all I can find.

Below is all that's in my config:

astralsorcery-common

[worldgen]

[worldgen.small_shrine]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = ["forest", "plains"]
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Defines the structure spacing for worldgen
	#Range: 1 ~ 512
	spacing = 18
	#Defines the structure separation for worldgen
	#Range: 1 ~ 512
	separation = 4
	#Set this to true to let this feature generate in any biome.
	everyBiome = false
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.marble]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = []
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = []
	#Set this to true to let this feature generate in any biome.
	everyBiome = true
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = true
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.glow_flower]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = ["icy", "extreme_hills"]
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Set this to true to let this feature generate in any biome.
	everyBiome = false
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.aquamarine]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = []
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Set this to true to let this feature generate in any biome.
	everyBiome = true
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.desert_shrine]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = ["mesa", "desert", "savanna"]
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Defines the structure spacing for worldgen
	#Range: 1 ~ 512
	spacing = 18
	#Defines the structure separation for worldgen
	#Range: 1 ~ 512
	separation = 4
	#Set this to true to let this feature generate in any biome.
	everyBiome = false
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.ancient_shrine]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = ["icy", "extreme_hills"]
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Defines the structure spacing for worldgen
	#Range: 1 ~ 512
	spacing = 18
	#Defines the structure separation for worldgen
	#Range: 1 ~ 512
	separation = 4
	#Set this to true to let this feature generate in any biome.
	everyBiome = false
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

[worldgen.rock_crystal]
	#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
	biomeCategoryNames = []
	#Sets the worlds to generate this feature in. (Does NOT work for structures!)
	worldNames = ["overworld"]
	#Set this to true to let this feature generate in any biome.
	everyBiome = true
	#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
	everyWorld = false
	#Set this to false to disable this worldgen feature.
	enabled = true

commented

Yes, you want astralsorcery.toml. it will be either in the defaultconfigs directory, or the world save configs directory, as it is a server config.

In the future, the discord is a better place for questions like this.