[Suggestion] CraftTweaker recipes should accept IIngredients as inputs where possible
belathus opened this issue ยท 1 comments
Specifically referring to the Starlight Infusion.
//mods.astralsorcery.StarlightInfusion.addInfusion(IItemStack input, IItemStack output, boolean consumeMultiple, float consumptionChance, int craftingTickTime);
I want to write a recipe that allows the starlight infusion to process modded ores, but there are about 10 different types of copper ore. I'd have to write a recipe for each one without using the oredictionary. Something like below:
mods.astralsorcery.StarlightInfusion.addInfusion(<ore:oreCopper>, <immersiveengineering:metal> * 3, false, 0.05, 200); # Copper