Astral Sorcery

Astral Sorcery

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Master Suggestion Compilation/Denial

PocketfulOfGeese opened this issue ยท 0 comments

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This is a master list of the presently outstanding Suggestion tickets from the Github. If it's here, it's not implemented, and there is no guarantee it ever will be. Also including the growing list of repeatedly requested suggestions so people stop requesting them.

SUGGESTIONS BROKEN DOWN BY CATEGORY

Accessibility:

-Have all constellations listed in the Tome, even before discovery, but have their names and information be hidden/garbled so there is an indicator for present number of still-undiscovered constellations via paper.
-Ability to see Gateway Starfield destination stars when behind existing structure.
-Specify which lightwell is pulled from by a chalice when multiple exist within reach.
-Improvements to the Gateway destination render visibility pre-"jump".
-Option for Color-contrast for text/crafting for visibility.
-Indicator when overlapping star targets exist in Gateway, indicating another location hidden from display.

Decorative/Storage:

-Marble walls.
-Starmetal blocks.
-Aquamarine blocks.
-Marble lamp block for light/decoration.
-Improve "Fade out" effect for gateway.
-Stairs/slabs for infused/enriched wood.
-"Ramp-up" of particles for Attunement altar at start of night, instead of instantly fully-on.

Balance/Configuration:

-Config file for the plants valid for transmutation via Aevitas Mantle. Possibly with weighting.
-Config file for the Infused Pickaxe's OreDiscoverer class's BlockOre check, apparently not all mods extend BlockOre and extend Block instead. Sounds like a problem on their end, tbh.
-Blacklist for worldgen dim spawn instead of only a whitelist.
-Non-blocking tree beacon ghost blocks.

Feature Addition:

-Command to dump Lightwell registry values, and similar outputs, to facilitate CT ease of use.
-CT integration for in-world crafting via submersion in Liquid Starlight.
-Restricting Gateway access per-player.
-Customer bucket sound for filling a bucket with Liquid Starlight.
-Ability to repair any item's durability via Liquid Starlight device.
-Ability to view ritual size from a linked anchor

Rejected. Stop asking for these:

-Adjustable "Hardness" for the Illuminated Blocks.
-Chalices retaining liquids when broken, like a tank.
-Special case handling for Harvestcraft fruit trees.
-Mantle effect toggles.
-"Normal" bows/arrows/shields, but "starlight flavored".
-Metal/traditional armor. Mantles fill the armor role. There won't be any Starmetal armors.
-Anything that replicates a vanilla beacon-like effect for primary Ritual purpose.
-Status progress indicators for transmutation/infusion.
-Shader compatibility. The "weakSkyRender" option already disables the Shader skybox fighting if outside Shaders must be used.
-Breaking out the eclipse/constellation handler into a separate mod.
-Disabling enchantments added by the mod.
-Disabling "breaking" of Lightwell "fuel" when not powered by a nearby collector.
-Method to skip daytime, like an inverse bed.
-The ability to cycle constellations/starlight in dimensions with no flowing time.
-Adding a "preferred oredict" configuration option. Use CT to remove ores you don't want functioning under the oredict because there's no method to obtain them normally.
-Additional automation support. A surprising amount of the mod is already automatable if you simply think.
-The ability to see "starlight available" in tooltips, or starlight values. It's not a value that's user-friendly to view, and has far less value than even botania mana numbers because of RNG involved.
-Methods to alter how easily AS lightsources are removed.
-Again, anything boosting automatability within AS itself, especially of relay placements.
-Purely visual aesthetic effects. If there's not a mechanical element, likely not going to happen.
-Going to space. It's a magic mod, not a space mod, the constellations don't derive from actual stars, but magical constructs that take their form. No portals to deep space to fight constellation gods, sorry.
-Device/Method to clear rain/snow weather.
-Optional cost via Liquid Starlight or the like for Gateway usage.
-Lunar events not directly related to stars.
-Use Infuser to increase size of crystals inside, without chance to split at max size but possibly still with consuming liquid Starlight.
-Method to infuse multiple items simultaneously (aquamarine was example).
-Any type of hindering/blindness from sun staring.
-Mantles being a bauble.