Ritual Altar and Lens in the Hunting Dimension
Sorbe opened this issue ยท 15 comments
The Ritual Altar works well in the Hunting Dimension, right up to the point where first Lens are added. In the overworld, the initial secondary beam appears from the Ritual Altar right away. In the Hunting Dimension, it sometimes only appears after I leave/re-enter the dimension. And while I can put a Lens at the correct spot and link it back to the Ritual Altar, no more secondary beams appear and no rainbow effect beams show up at all.
SevTech 3.0.6
Astral Sorcery 1.8.5
Java 8u172 x64
Window 10 Home
Client/Server SMP
It's worth noting that I have a similar setup working (with Ritual Anchors) in the Overworld.
And is this at the same time you see the different extra beams? The number of beams is based on the amount of extra starlight being provided, just trying to narrow this down since I'm not seeing it myself, so trying to figure out if this is part of one of the two existing tickets, or something new.
The Dicidia effect is no longer functioning even though the altar is still showing graphics.
Just to be very clear, this base in the Hunting Dimension has no chunk loaders or anything else like that.
In both of the above cases, the Collector Crystal was visibly connected and supplying "extra starlight" if that is what you mean. The images above confirm the visible connection to the collector crystals in both dimensions. Or are you asking something else?
This bug was solely intended for problems with getting the Ritual Pedestal working "fully" in the Hunting Dimension. I've broken, torn down, and reset all of the elements, and it never does anything further than showing the initial white secondary ray when the Lens is placed at the indicated spot and linked back to the ritual pedestal, even with a maxed out matching attunement collector crystal connected to the ritual altar. I can provide screenshots of the ritual pedestal attuned crystal and the matching collector crystal if you like.
None the less, the ritual pedestal does affect a radius of 1 chunk -- damaging any mobs in that area. Is that all there is in the way of effect?
Despite the difference in chunkloading, I'm going to mainline this one in with #413 since it is so similar.