Astral Sorcery

Astral Sorcery

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Place normal clear glass above Ritual Altar also blocks the Altar

Sorbe opened this issue · 7 comments

commented

Since DoomGull specifically asked for a new bug on glass blocking Ritual Altars, here it is. A working Dicidia Collector Crystal powered Dicidia Ritual Altar with some stair blocks removed above it to make it work.

2018-05-15_14 42 54

Here is the very same Dicidia Ritual Altar with one piece of normal "Glass" added. It is now non-functional.

2018-05-15_14 43 03

commented
  1. I expect most people, particularly software developers to be wholly reasonable
  2. The altar does not work as documented or implied in the manual or there is missing info.
  3. The altar does not work as you expected with regard to blocking transparent blocks.
  4. The altar does not work as you expected with regard to the rings and secondary rays.
  5. The altar does not work as most everyone else would have expected either, which is a problem
  6. The visual cues as to whether the altar is block and working are false and misleading.
  7. The exclusion bounding box for block above the altar is hardly a 'feature', thus what is left?
  8. While you are free to close issues you don't want to address -- there are code bugs here.
commented

Please elaborate on those claims, since I don't see the claims you put forth

commented
  1. wrong business to work in then
  2. not everything needs to be documented you know
  3. what does this even mean clearly if there's an exclusion extent box it works as expected...?
  4. see 3 but to the nth power where n is the number of people that didn't expect it to work that way
  5. if its blocked the rays of light disappear and the effect is no longer given. how is that misleading?
  6. see 3 as this is a cyclical argument (because you declare it a bug it can no longer be a feature in your eyes)
commented

Okay, what?

Quoting myself from ticket 709, emphasis added for clarity:
"If there is a modded glass that doesnt do this, open a ticket on that mod's git because their glass is coded incorrectly for transparency."

Not this one, that mod, for not properly implementing transparency for blocks below. I had already stated (in that same ticket), that putting blocks where starlight beams go when empowering the ritual altar wasn't a bug, was working as intended, and wasn't part of the size indicated for the physical altar construction listed in the Tome.

Second, your "discovered" inconsistencies is the same issue from a December 3rd ticket, which I duplicated yours out to after digging deeper into it.

Third:

  1. Don't insult people by calling them names that don't actually fit the definition of the name being used. No one cares about your industry experience, because when faced with the continuing evidence of your inability to properly comprehend written language, it obviously doesn't mean anything. You've been told this wasn't a bug now multiple times, but keep insisting otherwise.
  2. It works exactly as documented and implied. There is no missing information for the issues you've presented.
  3. It works exactly as expected, and as it's been explained to you more than once now.
  4. It works exactly as expected, excepting instances involving two network-related bugs, 414 and 535.
  5. It does, actually, which is why the number of issues involving ALL of the altars that aren't construction-based multiblock errors (wrong marble in wrong spot type errors) are literally less than 1% of questions involving the altar that have been recorded on either the Github or the Discord server, and yes, I searched for them to verify.
  6. They are not, excepting when 414 or 535 are involved.
  7. This makes zero sense.
  8. Yes, there are bugs, they have tickets open for them already.

Based on the short history of communications you've made on this GitHub, I'm asking that you refrain from involvement with it any further. There are multiple instances where interpretation of otherwise clear text and responses are disconcertingly incorrect, a brusque attitude issue when you are not agreed with, and a desire to continue being abrasive for no reason.

Do not comment on tickets, or open further ones.

commented

Guess what: Don’t place stuff in the ritual. Easy as that.

commented

As a Software Development Manager with 40 years of software experience, I must say you're very emo. In a professional software development environment, developers like you would not be allowed to triage their own bugs.

commented
  1. this is not a bug, idk wtf you’re interpreting into this
  2. idk what you expect. this is modded mc not some gamedev studio. i do things the way i want to do. if you don’t like it, move on.