
Crash (NPE)
LemonNick opened this issue ยท 1 comments
The crash log indicates that the player object on the client is null when the packet is received, which should never happen under normal conditions. Right now, I don't know what is causing this.
Can you provide any contextual information?
Like what you were doing when the crash happened?
Does it happen when every time you load up?
Do you have steps to reproduce the crash?