AtomicStryker's Battle Towers

AtomicStryker's Battle Towers

23M Downloads

The torch on head goes out sometimes

EfficiencyVI opened this issue ยท 11 comments

commented

Hi,

we have one smaller problem with the Dynamic Lights mod. Every few seconds the light turns out. You can see this a few times here http://www.twitch.tv/fate78/v/18223719?t=30m0s.

Is there any way to make it more accurate or do you have an idea why this happens?

We use the latest version of dynamic lights and OptiFine_1.7.10_HD_C1.jar

// To reproduce this error, create a new world, go to creative, get a torch, dig a few blocks down and place a block above your head so it is dark, then just dig down. The lights will go out on every second block.

commented

Likely Optifine interaction. Have you checked without

commented

I tried it without and it is exactly the same. I also tried it with just the torch in my hand and I tried to deactivate the hardcore darkness option in RandomThings. Still the same. :-(

commented

Ok ive glanced at the video and it looks very much likey another mod is interfering.

commented

Ask fastcraft's dev, i dont have the first idea of what it does

commented

The base edit is simply incompatible, I'll have to detect and integrate it.

commented

Any chance you could split

int getLightValue(IBlockAccess world, Block block, int x, int y, int z)

into 2 methods with the second being

int getLightValue(IBlockAccess world, Block block, int x, int y, int z, int vanillaValue)

with the getLightValue query isolated to the first? I'm talking about the 1.7 branch of course. I'd prefer to do the "raw" light value lookup myself as I can do it faster.

commented

So I removed all the mods and added them one by one again. The problem is fastcraft (http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820). When I remove the mod the blackouts stop.

Fastcraft has only two options to change and non of them affects the behaviour. Any suggestions?

commented

I would prefer you asm transform the first line in DynamicLights.getLightValue which currently is int vanillaValue = block.getLightValue(world, x, y, z); into whatever you desire.

commented

By virtue of not being my problem

commented

Hm, how is the problem fixed? :-)