AtomicStryker's Infernal Mobs

AtomicStryker's Infernal Mobs

34M Downloads

Ruins Mod only generating features when chunk load initiated by player

Slind14 opened this issue ยท 5 comments

commented

Hey,

I have been trying to pre-generate a world. Using a mod that loads one chunk after another until a defined area is completed. (AdminCommandToolBox, Wireless Turtle, CommandBlock) All chunks generated by those techniques are missing the ruins world gen features which chunks generated by a player have.
When using cofh for worldgen features it works just fine.

I would appreciate it if this could be looked into and hopefully solved, as modpacks with a lot of world gen features have super slow world generation, where your game is literally freezing when you walk into undiscovered areas.

commented

Ruins uses the FML worldgen API. If your chunkwise approach isn't triggering the forwards, i would suggest you fix your approach.

commented

Do you have any idea why this might be happening. I mean it's reproduce-able with a vanilla command block.

commented

Again, ask FML, not me. I am sitting at the end of the pipeline. Any pipeline queries are to be directed elsewhere

commented

Slind14 if you happen to be using linux to run your server you could pregen your world with this script I wrote https://github.com/GunArm/MC-AutoGen/blob/master/autogen.sh

I wrote/use it for exploring lots of land to balance the weightings and spacing of ruins.

commented

nice thanks @GunArm