Arrow texture bugs
sscards55 opened this issue ยท 15 comments
Some of the arrow entity textures are not aligned properly some are too low and some too high.
Also tefnut's rain, shu's breath, and horus' soaring, all have the arrow lower in their second frame of charge.
That's not how I understood the issue to begin with. I thought it was the arrow entity textures, that had an issue.
No the rendering is fine, it's just that the textures themselves are not aligned properly.
I should clarify, the arrow texture on the entity is what this issue is about, I just brought up the bow texture as well.
I should probably just open up a new issue.
So if I understand correctly, you're saying that it's a problem that the arrow hits different places on the block, when aiming in the same location?
That's just how arrows work, also in vanilla. There is a bit of randomization to the firing of the arrow.
No, the entity and the texture are rendered in the correct locations. The texture files are just not aligned properly, which causes the arrow to be rendered incorrectly.
Oh you meant the tail of the arrows!
That's very minor. Something we'll look into for a future patch. It'll be put on the list :)