[Compat] Atum Biomes in Overworld via Climatic Biomes
CREEATION opened this issue ยท 5 comments
I'm trying to integrate Atum into the overworld by very rarely generating an Oasis in deserts, which works for the most part.
However, instead of sand I'm getting stone blocks generated:
This happens with the others, like Sand Planes, too. I hope this can somehow be fixed, because I'm planning to spawn partial portal frame structures in the overworld to introduce players to Atum ๐ข
Thanks for your report!
Could I get you to send your Climatic Biomes config?
Sure, but I've updated the values since opening the issue (and probably need to tweak more in the future):
biome(minecraft:desert)
biome(minecraft:desert)
biome(minecraft:desert)
biome(minecraft:desert)
biome(minecraft:desert)
biome(minecraft:desert)
seed(minecraft:desert, 250, atum:dead_oasis)
seed(minecraft:desert, 1000, atum:oasis)
biome(minecraft:desert_hills)
biome(minecraft:desert_hills)
biome(minecraft:desert_hills)
biome(minecraft:mutated_desert)
noise(minecraft:mesa, 5, minecraft:mesa_clear_rock)
noise(minecraft:mesa, 5, minecraft:mesa_clear_rock)
noise(minecraft:mesa, 5, minecraft:mesa_rock)
noise(minecraft:mesa, 5, minecraft:mesa_rock)
noise(minecraft:mesa, 5, minecraft:mutated_mesa_rock)
noise(minecraft:mutated_mesa_clear_rock, 5, minecraft:mutated_mesa)
(note that I merely added the atum
related lines)
I didn't put this into the /custom/
folder, but the /Minecraft/Desert.cfg
file directly for now (which shouldn't make any difference in terms of generation).
I think you can just set the seed
value to something low to make it generate more, if you're going to test.
Cheers.
I hopefully have time to take a look at this later. Quite busy today.
Made a workaround for it. Since it's a very minor thing I'm not gonna release a new version for just that.
But you can go grab the fix from Jenkins here: http://girafi.dk/jenkins/job/Team%20Metallurgy%20Mods/job/Atum%202/job/Atum%202%20Jenkins/8/