Auto Clicker

Auto Clicker

371k Downloads

Planned changes

MichaelHillcox opened this issue · 8 comments

commented

Just putting this down here so my plans are clear to anyone that might want to support the project

Changes

  • Multi-loader support (Fabric, NeoForge, Forge). This can be done without any extra libs (aka Architectury)
    • Move mappings to Minecraft to allow for this
  • Support all keys using a new GUI that would list the keys on the left side and have the settings on a larger panel to the right (See mod menu / Forge's mod list)
    • Allow for the more advanced toggles to work on all keys regardless of use-case. This would mean they can all be aware of when you're looking at a mob, player, etc
    • Support key groupings
    • Support mass editing

Anything more?

If you have more ideas, please post them in the comments here and I'll add them as I see fit :D

commented

This can be done without any extra libs (aka Architectury)

Why not use Architectury? It makes things a lot easier.

commented

My main reasoning is we'd basically use none of it. Arch loom is a good option but we only listen for like, 1 event maybe?

Edit: Yeah literally https://github.com/AdvancedXRay/Auto-Clicker/blob/main/src/main/java/pro/mikey/autoclicker/AutoClicker.java#L67-L73

commented

We can still use Architectury gradle plugin without using Architectury API.

commented

Yeah, this is what I was saying. I have nothing against arch loom. The tool chain is the least of my concern xD

commented

Can you add an argument that stops clicking when the held tool is at a low durability?

commented

And I just wanted to say that this mod can be used out-of-focus by toggling F3+P (Pause on lost focus) so the game will continue running when tabbed out, maybe say that in the description
appreciate your work <3

commented

Can you add an argument that stops clicking when the held tool is at a low durability?

Will do this if it's all right with @MichaelHillcox and once the current PR gets merged.

commented

Yeah, this seems fine :D