Planned changes
MichaelHillcox opened this issue · 8 comments
Just putting this down here so my plans are clear to anyone that might want to support the project
Changes
- Multi-loader support (Fabric, NeoForge, Forge). This can be done without any extra libs (aka Architectury)
- Move mappings to Minecraft to allow for this
- Support all keys using a new GUI that would list the keys on the left side and have the settings on a larger panel to the right (See mod menu / Forge's mod list)
- Allow for the more advanced toggles to work on all keys regardless of use-case. This would mean they can all be aware of when you're looking at a mob, player, etc
- Support key groupings
- Support mass editing
Anything more?
If you have more ideas, please post them in the comments here and I'll add them as I see fit :D
This can be done without any extra libs (aka Architectury)
Why not use Architectury? It makes things a lot easier.
My main reasoning is we'd basically use none of it. Arch loom is a good option but we only listen for like, 1 event maybe?
Edit: Yeah literally https://github.com/AdvancedXRay/Auto-Clicker/blob/main/src/main/java/pro/mikey/autoclicker/AutoClicker.java#L67-L73
Yeah, this is what I was saying. I have nothing against arch loom. The tool chain is the least of my concern xD
Can you add an argument that stops clicking when the held tool is at a low durability?
And I just wanted to say that this mod can be used out-of-focus by toggling F3+P (Pause on lost focus) so the game will continue running when tabbed out, maybe say that in the description
appreciate your work <3
Can you add an argument that stops clicking when the held tool is at a low durability?
Will do this if it's all right with @MichaelHillcox and once the current PR gets merged.