AzureLib

AzureLib

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Shaders with advanced materials (reflection, emissive) not working on armor, entities

blunderbust opened this issue ยท 4 comments

commented

This is the same issue with Geckolib, but posting here in case it hasnt been seen or mentioned yet.

bernie-g/geckolib#546

removing "client.TextureManagerMixin" from the mixin.json file fixes the issue.

commented

This is the same issue with Geckolib, but posting here in case it hasnt been seen or mentioned yet.

bernie-g/geckolib#546

removing "client.TextureManagerMixin" from the mixin.json file fixes the issue.

Do you have a basic pack that I can use for testing this on my end? Something like a CF export will help a ton!

commented

image
2024-06-25_19 50 07
Can't reproduce on my end for this?

commented

im down to fabri api, iris, sodium. running bsl shaders with advanced materials. patrix texture pack for iron golem textures.
if i turn on azure or gecko, golem glowing eyes and advanced texture features break. here are some screenshots.

2024-06-26_11 59 11
2024-06-26_12 00 43
Screenshot 2024-06-26 120849

commented

Will be fixed in the next update pending some other fixes.