Tool render doesn't scale with player render
CammiePone opened this issue ยท 5 comments
I already inject at the tail of the PlayerEntityRenderer, so you are requesting to change the HeldItemFeatureRenderer to a FeatureRenderer?
It wouldn't be all that difficult. Turning it into a FeatureRenderer and injecting it into the PlayerEntityRenderer constructor after the 7th addFeature() call would automatically make it compatible (re: Cam's Wearable Backpacks).