
Lighting from the sun doesn't update smoothly
Closed this issue ยท 11 comments
See the attached video
I used a snow biome so that it might be easier to see, but it happens everywhere really, if you want to test in the same biome, the seed is -1922697271287446582
And its 1.20.4
output22.mp4
Are you talking about sky colors or block lighting?
Both, cause it seems both are affected by this bug
I'm still having the same issue. Btw, I find that I can test it easily by setting the time to 0 (/time set 0) and watch as the world lights up from the sunrise
Is the issue at least mitigated with the custom jar? Or is it just the same as it was before?
Is the issue at least mitigated with the custom jar? Or is it just the same as it was before?
Actually, yes. It seems like the lighting updates more frequently. When stationary, it's still very noticeable although when running around, it can be hard to notice, but the sky still is very noticeable to me even when moving around.
It seems like the lighting updates more frequently.
Yes, that's what I did. There's a threshold for how much the time needs to change for the lightmaps and sky colors to update, which means I need to cherry pick a specific threshold that people won't notice. I picked it while at a higher brightness where differences were less noticeable.
For that custom jar, I lowered the threshold a bit for both sky colors and lightmaps, but at this point I might just need to find an equation to update the sky color & lightnap cache according to time without recalculating the entire thing.
Are you able to tell the difference from vanilla in sky color when using this?
Ignore cloud color, I'll fix that next.
Are you able to tell the difference from vanilla in sky color when using this? Ignore cloud color, I'll fix that next.
nope ๐