
Make an Unmaintained 1.18.2 Forge version
Closed this issue ยท 29 comments
For modpacks that base themselves on Forge 1.18.2
...but by the response I assume you aren't interested in backporting.
I'm sort of reluctant to since I already have 5 separate branches for each version. Adding another one would just make updating a living nightmare.
I'm sort of reluctant to since I already have 5 separate branches for each version. Adding another one would just make updating a living nightmare.
Sounds fair lol, I have the same thing happening for a datapack I have made.
I could make one in like 5 minutes right now I just won't maintain it.
I guess that would help.
Thanks for considering this! It's taking a while for some mods to update so improving performance on 1.18.2 is much appreciated!
That "1.6.4" became 1.7.0...then 2.0.0.
the forgotten issue /j
anyways I do agree with Atlantispy
I'm really sorry for procasinating and making you wait so long!
Anyway, here's your 1.18.2 version of BadOptimizations:
mod.zip
There are two major differences for this 1.18 version compared to 1.19:
No GPU utilization query prevention (not present in 1.18, so nothing to optimize)
No removeIf
optimizations on ToastManager
(ToastManager
didn't use removeIf
in 1.18)
Tell me if there's any issues!
I'm really sorry for procasinating and making you wait so long! Anyway, here's your 1.18.2 version of BadOptimizations: mod.zip
There are two major differences for this 1.18 version compared to 1.19: No GPU utilization query prevention (not present in 1.18, so nothing to optimize) No
removeIf
optimizations onToastManager
(ToastManager
didn't useremoveIf
in 1.18)Tell me if there's any issues!
Nice, I'll test it out in a few minutes when I have a moment. You should publish this to modrinth.
You should publish this to modrinth.
I would do that if I planned on maintaining it.
You should publish this to modrinth.
I would do that if I planned on maintaining it.
Well, it would be nice for others to access it more easily. Rather then searching for it in an github issue.
You could state that it is unmaintained (and probably won't be updated unless something is critically broken.)
I tested it, seems to work fine in my personal packs. I tested All The Mods 7 to the skies (I don't play this) just to see if it would handle all those mods and it crashed. Crash log if your curious (probably the outdated forge): https://mclo.gs/guj8oYC
I tested it, seems to work fine in my personal packs. I tested All The Mods 7 to the skies (I don't play this) just to see if it would handle all those mods and it crashed. Crash log if your curious (probably the outdated forge): https://mclo.gs/guj8oYC
It was infact the outdated forge.
So...did it work?
Yep. Seems to work across multiple modpacks. Just make sure Forge is up to date.
@ItsThosea
I was just testing now. Trying to load into a singleplayer world with BadOptimizations is crashing.
Log: https://mclo.gs/cEln44m
Although I appreciate you fixing it up, I feel bad it's an unmaintained port and you're already doing bugfixes for it!
Although I appreciate you fixing it up, I feel bad it's an unmaintained port and you're already doing bugfixes for it!
Their game won't load. The mod crashes the game. I need to fix that so they can actually use the mod.
Wow, it's already been two weeks?!
I procrastinate THAT MUCH?!
Anyway, give this a shot:
mod.zip
Wow, it's already been two weeks?! I procrastinate THAT MUCH?! Anyway, give this a shot: mod.zip
Does not crash while loading into a world this time. :D
Yes, this is version 2.1.0, which also added a config file to disable certain optimizations if you need to.
So, issue fixed?
Yes, this is version 2.1.0, which also added a config file to disable certain optimizations if you need to.
So, issue fixed?
Yeah. Well, I hope entirely.
Thanks in the end though.