Override Mekanism tagged blocks forge:relocation_not_supported
mixednutts opened this issue ยท 1 comments
Is it possible to override the tagged mekanism blocks of forge:relocation_not_supported
which I believe is why these blocks remain when bagging the area?
In regards to the radioactive substance issue referred to I'm not sure on the dupe issue but imo if you're playing around with the stuff then the risk is on the player. (Radiation would still occur regardless as the machines are bagged but pressure piping, for example, remains)
private void addBoxBlacklist() {
addToTag(MekanismTags.Blocks.RELOCATION_NOT_SUPPORTED,
MekanismBlocks.CARDBOARD_BOX,
MekanismBlocks.BOUNDING_BLOCK,
MekanismBlocks.ADVANCED_BOUNDING_BLOCK,
MekanismBlocks.SECURITY_DESK,
MekanismBlocks.DIGITAL_MINER,
MekanismBlocks.SEISMIC_VIBRATOR,
MekanismBlocks.SOLAR_NEUTRON_ACTIVATOR,
MekanismBlocks.MODIFICATION_STATION,
MekanismBlocks.ISOTOPIC_CENTRIFUGE,
//Don't allow blocks that may have a radioactive substance in them to be picked up as it
// will effectively dupe the radiation and also leak out into the atmosphere which is not
// what people want, and means that it is likely someone miss clicked.
MekanismBlocks.RADIOACTIVE_WASTE_BARREL,
MekanismBlocks.PRESSURIZED_REACTION_CHAMBER,
MekanismBlocks.BASIC_PRESSURIZED_TUBE,
MekanismBlocks.ADVANCED_PRESSURIZED_TUBE,
MekanismBlocks.ELITE_PRESSURIZED_TUBE,
MekanismBlocks.ULTIMATE_PRESSURIZED_TUBE
);