
[API] Being able to add an effect when projectiles hit something
IcarussOne opened this issue ยท 3 comments
Let's say you make a set of new Balkon's weapons apply a potion effect on hit or anything special like an explosion. It ends up being harder to do this for projectile type weapons like spears or boomerangs.
Would be nice to have an easier way to have projectiles also apply these effects. :)
Indeed a good idea! I will think about it when I am done with Expanded Armory (might be handy for a few weapons there as well probably) :)
@IcarussOne The new versions are being uploaded currently - including this API addition!
Also, I think you mentioned at some point that your mod also fixes the problem with some weapons blocking incoming damage (whilst reloading).
I have incorporated a fix for this into BWM:L now, so you might want to remove yours (or maybe they can even coincide?) - anyway, I just wanted to let you know about this additional change which might affect your stuff :)