Continue task after non user-initiated abort / reconnect
gamerpaddy opened this issue ยท 10 comments
Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, baritone also wont continue the tunnling without me typing #tunnel
Is there a way without spamming #tunnel into chat and hope he didnt change its look direction?
Well you can, it's not documented iirc, and as I said, it causes loads of other issues.
On the topic of answering this question, it would be better suited as a feature request. I tried implementing this myself but I ran into loads of null issues and old pathing issues. The only plausible solution would be to save the old process, and rerun it when logging in.